T-BALL RULES

T-BALL RULES

1. Official Game – a minimum of six (6) players will be required to start and continue a game.  If one team has less than 6 players, the coaches can shift players between teams. 

GAME TIME LIMITS

Minimum of 2 innings with 30 mins drop-dead limit.

2. Length of Game – a game will consist of a minimum of two (2) innings or (30) minutes, whichever comes first.  

3. Baseballs – each team is to provide at least one new game ball per game.

4. Baselines – no player may be positioned on a baseline. Defensive infield players shall not stay on a base nor stand in the path of runners.  Defensive infield players shall play in front of or behind the base so as not to cause a collision between offensive and defensive players.

5. Baseline Collisions – all base runners must attempt to avoid a collision with defensive players.  If a defensive player is standing in the baseline, the offensive player must go around.  Base runners may not intentionally collide with defensive players, when taking a base.  Runners must avoid contact and slide into a base to do so.  Base runners that intentionally collide with a defensive player will be called out. 

6. Throwing the Bat – any batter who throws the bat will be issued one warning. If the same batter throws the bat a second time, they shall be called out for the second.

7. Closed Bases – runners cannot leave the base until the batter has hit the ball.  Any runner leaving the base before the ball is hit will be called “out”.  

8. Ball Hitting Coach – if a ball comes into contact with the coach, the ball is dead, and replayed.  All runners will return to their bases.  A coach is responsible for getting out of the defensive players' way.

9. Base Coaches – each team should have a base coach at first and third base.  The coaches shall not physically touch the base runners (push or direct to the next base) while the ball is in play.  Base coaches should not allow runners to advance after play is complete.

10. Continuous Batting Order – a continuous batting order will be used and all players attending a game must take their regular turn at bat during the game. The batting order will remain fixed during the game with defensive fielding assignments having no effect on the batting order. Late arrivals will enter the batting order at the bottom of the lineup card. Should a player leave the game (e.g., due to injury), all players below that player in the batting order will move up one slot and maintain their same batting order. If the player who left the game returns and is re-inserted into the game, he/she must enter the same batting position as he/she originally occupied, with the players below him/her in the batting order moving down one slot into their original positions in the batting order. 

11.  Defense –  Each team is to make defensive substitutions and changes each inning.  The other team does not need to be notified of these changes.

12. Catchers – No catchers will be utilized in T-Ball. 

13. Pitchers – the pitcher should stand within the white circle near the pitching rubber or adjacent to the coach/pitcher inside the circle.  Pitchers may leave the white circle, to make a play on a hit ball.  The pitcher should be placed near the back of the circle when a stronger hitter is at the plate.

14. Infielders – infielders should play in the standard positions for their infield spot.  No infielder may stand directly in the baseline.  Teach your infielders to stand in front of or behind the baseline.  All infielders should be taught to not block the base runner’s path, either at the base, or in the baseline, when not in the action of receiving the ball.  Intentionally interfering with a base runner, will result in the umpire awarding the runner the base.

15. Outfielders – outfields should be evenly spaced across the outfield. 

16. Playing Time – each player must play in the Infield and Outfield in a game. All players will play the entire game.

17. 5-Run Rule – each team’s turn at-bat will end at the earliest of three (3) defensive putouts or five (5) offensive runs scored.

18. Tee – A coach will set the Tee height according to the player. The at bat will end when the ball is put in play. 

19. 12-Foot Arc – the field shall include a 12-foot arc in front of home plate.  Any ball hit into fair territory is in play as long as it is hit out of the initial 12-foot arc.  Any ball that does not get out of the 12-foot arc area will be considered a dead ball and replayed at no penalty to the batter.

20. No Walks

21. No Strikeouts

22. No Infield Fly Rule

23. Equal Opportunity – Coaches are encouraged to provide each player equal time at each defensive position and as an equal number of at-bats as possible.

24. Additional Field Coaches – two (2) fielding/defensive coaches can stand in the field to help keep players focused.  Coach cannot touch his players and shall not interfere with any live ball. If a live ball comes in contact with the fielding coach, the ball is considered dead. The batter will be given second base.

25. Overthrows – No Advancing on Overthrows. 

26. Base Running – On Balls hit to the outfield runners can move up bases until the ball is in the infield dirt.  

27. Stopping Play – when no additional defensive play is being attempted, the play will cease.  If the runner is more than halfway to the next base, he/she shall be awarded that base. If the runner is less than halfway to the next base, he/she shall return to the base he/she came from.   

 

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North Wake Baseball

The Factory Baseball Complex is located at:
1845 Grandmark Street
Wake Forest, NC 27587

General inquiries may be sent to:
LeagueAdmin@nwcba.com